Firewatch font
The aforementioned dialogue is performed exceptionally well. Don’t get me wrong, it’s entirely playable on PS4, but it’s also pretty noticeable.īut what you see is only matched by what you hear.
#Firewatch font Pc#
As you’d expect, PC is way to go for this one if you can. Performance is actually much worse on PS4, which suffers from frame-rate problems. It’s a minor blemish, along with a few very occasional texture pop-in moments (on Ultra settings), that I really only mention for balance. While it’s clear the art style is all about chunky characters, he feels a little stunted. As you rappel down a rock face, he seems a little stumpy in the leg department. I will say, though, that I have a slight problem with Henry’s character model. Sense of scale is well-measured, and the temptation to force excessive wildlife into the area you explore is resisted, making it feel all the more special when you do encounter it. Sun bursts between the trees, and later will start to set in a manner that begs to be captured with the in-game camera, or even snapped for a PC wallpaper. Stylised, colourful, but also with enough real-world influence that it feels familiar yet exciting. Much has been made of the visual design, and the concept art by Olly Moss has been rendering exquisitely here. One minute you think it’s this type of game, then you think it’s another. While it’s not that long, plenty does happen: keeping it vague, my mind ran a mile a minute at one stage as I thought I’d worked out what was going to happen, only to realise I was wrong. It’s your job to observe the forest through the summer, hopefully preventing any fires and other shenanigans that may happen. All I’ll say is that Delilah is your boss, and you’re a Firewatch lookout. How you’ve ended up in the forest is something that’s quickly explained, but not something I’ll ruin here. It’s clever, and it peppers the atmosphere of the beautiful Wyoming wilderness in a way that will be copied elsewhere in the future. Ultimately, it’s about two people conversing via radio: Henry (you) and Delilah are the characters you’ll spend around three and a half hours listening to, but crucially, the entire dialogue system is interactive, and superbly coded, meaning the conversation flows throughout, even allowing for you to queue up the next part. Better still, it constantly makes you think, and that’s in large part thanks to the marriage of what you see and hear, combined with some of the most natural sounding dialogue I’ve ever heard. From the surprising introduction to the finale, you’ll never quite know what to expect and, brilliantly, none of the larger story beats are ones that’ll you see coming. All rights reserved.If there’s one thing that Firewatch does exceptionally well above everything else, it’s play with your perception and expectation of what it is. Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare).Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja).Fluid first-person animation by James Benson (Ori & The Blind Forest).A stirring original soundtrack by Chris Remo (Gone Home).A thrilling story and script by Sean Vanaman and Jake Rodkin (The Walking Dead: Season 1, Poker Night at the Inventory).
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A spectacular wilderness environment by Olly Moss (Illustrator) and Jane Ng (The Cave, Brutal Legend).Living, breathing characters brought to life by Cissy Jones (The Walking Dead: Season 1) and Rich Sommer (Mad Men).Secrets and discoveries to be made over every hill.A tailor-made story: the choices you make shape the narrative and build relationships.A stunningly beautiful wilderness environment that expands as you explore.If you plan on playing with a younger gamer, that might be good to know going in. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.Ī Note: Firewatch is a video game about adults having adult conversations about adult things. Your supervisor Delilah is available to you at all times over a small, handheld radio-your only contact with the world you've left behind. An especially hot, dry summer has everyone on edge. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness.
![firewatch font firewatch font](https://cdn.dribbble.com/users/3544022/screenshots/6547405/dribble-post_still_2x.gif)
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.